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1. Buff Plasma Cannon clip size, increase reload speed, increase magazine size - in Feedback/Requests [original thread]
I tried using the plasma cannon today and wasn't able to damage infantry with it. I aimed at them and at their feet, but there was no direct or splash damage to them, even at close range.
- by Mensche Meysim - at 2013.05.15 02:34:00
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2. request - the lightning gun - in Feedback/Requests [original thread]
I don't see how this could be implemented without being incredibly op. Especially when they turn on friendly fire there's going to be a lot of griefing.
- by Mensche Meysim - at 2012.08.27 00:55:00
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3. Militia Gear Suggestion - in Feedback/Requests [original thread]
They were free last patch, more than likely, for testing purposes. Free vehicles means no risk for a big reward. That's why we had so many bunny hoppers: it doesn't hurt them to lose it, but they can usually kill 3-10 people before they have to ba...
- by Mensche Meysim - at 2012.08.27 00:48:00
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4. Stock tank turret - in Feedback/Requests [original thread]
You get back the value of the turret. Since it's complementary, you'll be credited with 0 isk and 0 aur.
- by Mensche Meysim - at 2012.08.27 00:46:00
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5. The overuse of 'o' as a functional button and menus in general - in Feedback/Requests [original thread]
I have a problem with it when I'm trying to respawn. After I make my selections, I like to check out the Players screen. If I hit the O button to leave that window, it also cancels my deployment and I have to reselect and wait again. Then the lady...
- by Mensche Meysim - at 2012.08.11 12:47:00
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6. It's been said: Ammunition for vehicles! - in Feedback/Requests [original thread]
Limited ammo and diverse ammo. There could be ammo for the different weapons, to add/decrease range or damage or specialized ammo like webber ammo to slow troops/vehicles in a targeted area. I suppose the best way to go about it is have one type o...
- by Mensche Meysim - at 2012.08.11 00:41:00
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7. EVE style dropsuit level and role bonuses - in Feedback/Requests [original thread]
I think it'd be better to just have modules that can tweek the suits rather than hardline bonuses. That way you don't lose the depth.
- by Mensche Meysim - at 2012.08.11 00:36:00
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8. [Request] Light anti-armor weapon - in Feedback/Requests [original thread]
The swarm missile launcher is a Light anti-tank weapon. You get six volleys with up to six missiles per volley.
- by Mensche Meysim - at 2012.08.08 02:20:00
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9. [Suggestion] More than 2 teams in a battle - in Feedback/Requests [original thread]
I don't think this would be an option with the new war dec system they put into Eve. More than likely, a 'third group' will be allies hired by one side or the other and just join one side of the battle.
- by Mensche Meysim - at 2012.08.05 22:32:00
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10. Increase visibility range - in Feedback/Requests [original thread]
The vertical draw distance needs to be increased at least. In order to use a rocket launcher against towered dropships, you have to get to an angle where the missiles explode harmlessly against the tower.
- by Mensche Meysim - at 2012.07.31 01:51:00
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11. Since there's no ship to spin... - in Feedback/Requests [original thread]
Could it be made that you can move the "Establishing Uplink" symbol of the load screen with the joysticks?
- by Mensche Meysim - at 2012.07.30 05:04:00
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12. Area Damage - in Feedback/Requests [original thread]
I don't know how it's implemented now, but I'd like to see the signature radius of your suit effect the amount of damage you take from blast weapons similar to Eve. The more you reduce your signature, the less damage you should take. I don't think...
- by Mensche Meysim - at 2012.07.30 05:02:00
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13. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
I was a big fan of the forge gun in the last build. You didn't have a movement penalty for moving and you had a larger blast radius. I don't like the speed reduction because a reasonable pilot will either get out of line of sight or snipe you de...
- by Mensche Meysim - at 2012.07.30 04:50:00
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14. How to know if someone is a good dropship pilot. - in Feedback/Requests [original thread]
I don't know about public rating system, but it would be nice to get points for piloting a dropship well. Other than for bunny hopping onto people.
- by Mensche Meysim - at 2012.07.25 21:45:00
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15. in game rapid troop relocation (teleportation) - in Feedback/Requests [original thread]
Honestly, my first thought is Halo. Didn't really agree with it then or now because the maps are too small. Also, that's basically what the drop ship is supposed to be, but most people just tower camp with them.
- by Mensche Meysim - at 2012.07.25 21:42:00
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16. Dropship camping - in Feedback/Requests [original thread]
Towers should either be raised enough you can't get onto them or lowered/narrowed enough to be subject to rocket launcher fire. The only thing that can hit them are some missile turrets and forge guns. There is definitely an invulnerability glit...
- by Mensche Meysim - at 2012.07.25 21:35:00
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17. Logistics speed or Lack therof - in Feedback/Requests [original thread]
I always felt it was more to the Minmatar theme that they were the speed dps and not Gallente. Maybe they could switch roles? Have the Min be fast, high dps, and low hp. Gallente be third highest and be about repping and strategic warfare.
- by Mensche Meysim - at 2012.07.24 23:47:00
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